rustlings-solutions/exercises/threads/threads2.rs
jaystile b4f52cb937 feat: Adding threads1.rs with a focus on JoinHandles and waiting for
spawned threads to finish. Moved the original threads1.rs to threads2.rs
with the focus on the Mutex and modifying shared data. #892
2022-07-15 11:58:26 +02:00

35 lines
1.1 KiB
Rust

// threads2.rs
// Make this compile! Execute `rustlings hint threads2` for hints :)
// Building on the last exercise, we want all of the threads to complete their work but this time
// the spawned threads need to be in charge of updating a shared value: JobStatus.jobs_completed
// I AM NOT DONE
use std::sync::Arc;
use std::thread;
use std::time::Duration;
struct JobStatus {
jobs_completed: u32,
}
fn main() {
let status = Arc::new(JobStatus { jobs_completed: 0 });
let mut handles = vec![];
for _ in 0..10 {
let status_shared = status.clone();
let handle = thread::spawn(move || {
thread::sleep(Duration::from_millis(250));
// TODO: You must take an action before you update a shared value
status_shared.jobs_completed += 1;
});
handles.push(handle);
}
for handle in handles {
handle.join().unwrap();
// TODO: Print the value of the JobStatus.jobs_completed. Did you notice anything
// interesting in the output? Do you have to 'join' on all the handles?
println!("jobs completed {}", ???);
}
}