rustlings-solutions/src/verify.rs

220 lines
7.0 KiB
Rust

use crate::exercise::{CompiledExercise, Exercise, Mode, State};
use console::style;
use indicatif::{ProgressBar, ProgressStyle};
use std::env;
// Verify that the provided container of Exercise objects
// can be compiled and run without any failures.
// Any such failures will be reported to the end user.
// If the Exercise being verified is a test, the verbose boolean
// determines whether or not the test harness outputs are displayed.
pub fn verify<'a>(
exercises: impl IntoIterator<Item = &'a Exercise>,
progress: (usize, usize),
verbose: bool,
success_hints: bool,
) -> Result<(), &'a Exercise> {
let (num_done, total) = progress;
let bar = ProgressBar::new(total as u64);
let mut percentage = num_done as f32 / total as f32 * 100.0;
bar.set_style(ProgressStyle::default_bar()
.template("Progress: [{bar:60.green/red}] {pos}/{len} {msg}")
.progress_chars("#>-")
);
bar.set_position(num_done as u64);
bar.set_message(format!("({:.1} %)", percentage));
for exercise in exercises {
let compile_result = match exercise.mode {
Mode::Test => compile_and_test(exercise, RunMode::Interactive, verbose, success_hints),
Mode::Compile => compile_and_run_interactively(exercise, success_hints),
Mode::Clippy => compile_only(exercise, success_hints),
};
if !compile_result.unwrap_or(false) {
return Err(exercise);
}
percentage += 100.0 / total as f32;
bar.inc(1);
bar.set_message(format!("({:.1} %)", percentage));
}
Ok(())
}
enum RunMode {
Interactive,
NonInteractive,
}
// Compile and run the resulting test harness of the given Exercise
pub fn test(exercise: &Exercise, verbose: bool) -> Result<(), ()> {
compile_and_test(exercise, RunMode::NonInteractive, verbose, false)?;
Ok(())
}
// Invoke the rust compiler without running the resulting binary
fn compile_only(exercise: &Exercise, success_hints: bool) -> Result<bool, ()> {
let progress_bar = ProgressBar::new_spinner();
progress_bar.set_message(format!("Compiling {exercise}..."));
progress_bar.enable_steady_tick(100);
let _ = compile(exercise, &progress_bar)?;
progress_bar.finish_and_clear();
Ok(prompt_for_completion(exercise, None, success_hints))
}
// Compile the given Exercise and run the resulting binary in an interactive mode
fn compile_and_run_interactively(exercise: &Exercise, success_hints: bool) -> Result<bool, ()> {
let progress_bar = ProgressBar::new_spinner();
progress_bar.set_message(format!("Compiling {exercise}..."));
progress_bar.enable_steady_tick(100);
let compilation = compile(exercise, &progress_bar)?;
progress_bar.set_message(format!("Running {exercise}..."));
let result = compilation.run();
progress_bar.finish_and_clear();
let output = match result {
Ok(output) => output,
Err(output) => {
warn!("Ran {} with errors", exercise);
println!("{}", output.stdout);
println!("{}", output.stderr);
return Err(());
}
};
Ok(prompt_for_completion(exercise, Some(output.stdout), success_hints))
}
// Compile the given Exercise as a test harness and display
// the output if verbose is set to true
fn compile_and_test(exercise: &Exercise, run_mode: RunMode, verbose: bool, success_hints: bool) -> Result<bool, ()> {
let progress_bar = ProgressBar::new_spinner();
progress_bar.set_message(format!("Testing {exercise}..."));
progress_bar.enable_steady_tick(100);
let compilation = compile(exercise, &progress_bar)?;
let result = compilation.run();
progress_bar.finish_and_clear();
match result {
Ok(output) => {
if verbose {
println!("{}", output.stdout);
}
if let RunMode::Interactive = run_mode {
Ok(prompt_for_completion(exercise, None, success_hints))
} else {
Ok(true)
}
}
Err(output) => {
warn!(
"Testing of {} failed! Please try again. Here's the output:",
exercise
);
println!("{}", output.stdout);
Err(())
}
}
}
// Compile the given Exercise and return an object with information
// about the state of the compilation
fn compile<'a, 'b>(
exercise: &'a Exercise,
progress_bar: &'b ProgressBar,
) -> Result<CompiledExercise<'a>, ()> {
let compilation_result = exercise.compile();
match compilation_result {
Ok(compilation) => Ok(compilation),
Err(output) => {
progress_bar.finish_and_clear();
warn!(
"Compiling of {} failed! Please try again. Here's the output:",
exercise
);
println!("{}", output.stderr);
Err(())
}
}
}
fn prompt_for_completion(exercise: &Exercise, prompt_output: Option<String>, success_hints: bool) -> bool {
let context = match exercise.state() {
State::Done => return true,
State::Pending(context) => context,
};
match exercise.mode {
Mode::Compile => success!("Successfully ran {}!", exercise),
Mode::Test => success!("Successfully tested {}!", exercise),
Mode::Clippy => success!("Successfully compiled {}!", exercise),
}
let no_emoji = env::var("NO_EMOJI").is_ok();
let clippy_success_msg = if no_emoji {
"The code is compiling, and Clippy is happy!"
} else {
"The code is compiling, and 📎 Clippy 📎 is happy!"
};
let success_msg = match exercise.mode {
Mode::Compile => "The code is compiling!",
Mode::Test => "The code is compiling, and the tests pass!",
Mode::Clippy => clippy_success_msg,
};
println!();
if no_emoji {
println!("~*~ {success_msg} ~*~")
} else {
println!("🎉 🎉 {success_msg} 🎉 🎉")
}
println!();
if let Some(output) = prompt_output {
println!("Output:");
println!("{}", separator());
println!("{output}");
println!("{}", separator());
println!();
}
if success_hints {
println!("Hints:");
println!("{}", separator());
println!("{}", exercise.hint);
println!("{}", separator());
println!();
}
println!("You can keep working on this exercise,");
println!(
"or jump into the next one by removing the {} comment:",
style("`I AM NOT DONE`").bold()
);
println!();
for context_line in context {
let formatted_line = if context_line.important {
format!("{}", style(context_line.line).bold())
} else {
context_line.line.to_string()
};
println!(
"{:>2} {} {}",
style(context_line.number).blue().bold(),
style("|").blue(),
formatted_line
);
}
false
}
fn separator() -> console::StyledObject<&'static str> {
style("====================").bold()
}