godot-ultimate-tutorial/scenes/objects/billboard.tscn

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[gd_scene load_steps=3 format=3 uid="uid://b5ly8tws3r6e4"]
[ext_resource type="Texture2D" uid="uid://bsqsy2lm3rlju" path="res://graphics/objects/Billboard.png" id="1_1fjj1"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wkmmx"]
size = Vector2(1230, 64)
[node name="Billboard" type="StaticBody2D"]
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collision_layer = 4
collision_mask = 11
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[node name="BillboardImage" type="Sprite2D" parent="."]
texture = ExtResource("1_1fjj1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_wkmmx")