97 lines
2.6 KiB
Dart
97 lines
2.6 KiB
Dart
import 'dart:developer';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:go_router/go_router.dart';
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import 'package:http/http.dart';
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import 'package:mchess/api/register.dart';
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import 'package:mchess/chess_bloc/chess_bloc.dart';
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import 'package:mchess/chess_bloc/chess_events.dart';
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import 'package:mchess/pages/chess_game.dart';
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import 'package:http/http.dart' as http;
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import 'dart:convert';
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class PrepareChessGameWidget extends StatefulWidget {
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const PrepareChessGameWidget({super.key});
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@override
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State<PrepareChessGameWidget> createState() => _PrepareChessGameWidgetState();
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}
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class _PrepareChessGameWidgetState extends State<PrepareChessGameWidget> {
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late Future randomGameResponse;
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@override
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void initState() {
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ChessBloc.getInstance().add(InitBoard());
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randomGameResponse = registerForRandomGame();
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: FutureBuilder(
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future: randomGameResponse,
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builder: (context, snapshot) {
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if (snapshot.connectionState == ConnectionState.done) {
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log('Response from registering to random game ${snapshot.data}');
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if (snapshot.data != null) {
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return ChessGame(
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playerID: snapshot.data!.playerID,
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lobbyID: snapshot.data!.lobbyID,
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);
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}
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}
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return const Center(
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child: SizedBox(
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height: 100,
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width: 100,
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child: CircularProgressIndicator(),
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),
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);
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},
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),
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);
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}
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Future<ResponseFromRegisteringGame?> registerForRandomGame() async {
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String addr;
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if (kDebugMode) {
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addr = 'http://localhost:8080/api/random';
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} else {
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addr = 'https://chess.sw-gross.de:9999/api/random';
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}
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Response response;
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try {
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response = await http
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.get(Uri.parse(addr), headers: {"Accept": "application/json"});
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} catch (e) {
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content:
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Text("mChess server is not responding. Try again or give up"));
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if (!context.mounted) return null;
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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Future.delayed(const Duration(seconds: 2), () {
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context.goNamed('lobbySelector');
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});
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return null;
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}
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if (response.statusCode == 200) {
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log(response.body);
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return ResponseFromRegisteringGame.fromJson(jsonDecode(response.body));
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}
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return null;
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}
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}
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