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package chess
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import (
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"mchess_server/types"
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"strings"
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)
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type Piece interface {
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GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate
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GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate
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GetColor() types.ChessColor
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AfterMoveAction(board *Board, fromSquare types.Coordinate)
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}
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func GetPieceForShortName(name types.PieceShortName) Piece {
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var piece Piece
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nameString := name.String()
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var color = types.Black
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if nameString < "Z" && nameString > "A" {
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color = types.White
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}
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nameString = strings.ToLower(nameString)
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switch nameString {
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case "p":
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piece = Pawn{Color: color}
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case "q":
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piece = Queen{Color: color}
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case "k":
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piece = King{Color: color}
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case "b":
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piece = Bishop{Color: color}
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case "r":
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piece = Rook{Color: color}
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case "n":
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piece = Knight{Color: color}
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}
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return piece
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}
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func GetShortNameForPiece(piece Piece) types.PieceShortName {
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var name string
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switch piece.(type) {
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case Pawn:
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name = "p"
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case Queen:
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name = "q"
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case King:
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name = "k"
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case Bishop:
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name = "b"
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case Rook:
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name = "r"
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case Knight:
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name = "n"
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}
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if piece.GetColor() == types.White {
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name = strings.ToUpper(name)
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}
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return types.PieceShortName(name)
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}
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