mchess-server/chess/rook.go

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package chess
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import (
"mchess_server/types"
)
type Rook struct {
Color types.ChessColor
}
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func (r Rook) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
return r.GetAllNonBlockedSquares(board, fromSquare)
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}
func (r Rook) GetColor() types.ChessColor {
return r.Color
}
func (r Rook) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return board.GetNonBlockedRowAndColumn(fromSquare)
}
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func (r Rook) AfterMoveAction(board *Board, fromSquare types.Coordinate) {
switch r.Color {
case types.Black:
if fromSquare.Col == types.RangeLastValid {
board.state.BlackHRookMoved = true
}
if fromSquare.Col == types.RangeFirstValid {
board.state.BlackARookMoved = true
}
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case types.White:
if fromSquare.Col == types.RangeLastValid {
board.state.WhiteHRookMoved = true
}
if fromSquare.Col == types.RangeFirstValid {
board.state.WhiteARookMoved = true
}
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}
}