2024-05-12 13:37:53 +00:00
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package lobbies
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import (
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"mchess_server/chess"
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"mchess_server/utils"
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"github.com/google/uuid"
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)
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type Usher struct {
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}
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var usherInstance *Usher
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func newUsher() *Usher {
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return &Usher{}
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}
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func GetUsher() *Usher {
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if usherInstance == nil {
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usherInstance = newUsher()
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}
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return usherInstance
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}
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func (u *Usher) WelcomeNewPlayer(player *chess.Player) *Lobby {
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lobby := GetLobbyRegistry().GetLobbyForPlayer()
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return lobby
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}
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func (u *Usher) CreateNewPrivateLobby(player *chess.Player) *Lobby {
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lobby := GetLobbyRegistry().CreateNewPrivateLobby()
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return lobby
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}
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func (u *Usher) FindExistingPrivateLobby(p utils.Passphrase) *Lobby {
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lobby := GetLobbyRegistry().GetLobbyByPassphrase(p)
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2024-05-15 12:28:14 +00:00
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if lobby == nil || lobby.AreBothPlayersConnected() {
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2024-05-12 13:37:53 +00:00
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return nil
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}
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return lobby
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}
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func (*Usher) GetLobbyByID(id uuid.UUID) *Lobby {
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return GetLobbyRegistry().GetLobbyByUUID(id)
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}
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func (u *Usher) AddPlayerToLobbyAndStartGameIfFull(player *chess.Player, lobby *Lobby) {
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lobby.AddPlayerAndStartGameIfFull(player)
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}
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