fix bug that prevented king from moving because server thought it wanted to castling (but it was not a castling move)

This commit is contained in:
Marco 2024-05-10 02:29:11 +02:00
parent a55a46e866
commit d40c757776
3 changed files with 58 additions and 0 deletions

View File

@ -296,3 +296,34 @@ func Test_Board_BlackCastlesRight_NoRook(t *testing.T) {
assert.False(t, valid)
}
func Test_Board_fixBugThatPreventsCastling(t *testing.T) {
board := newBoard()
board.Init()
//white move
valid, violation := board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 2}, EndSquare: types.Coordinate{Col: 5, Row: 3}})
assert.True(t, valid)
assert.Empty(t, violation)
//black move
valid, violation = board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 7}, EndSquare: types.Coordinate{Col: 5, Row: 6}})
assert.True(t, valid)
assert.Empty(t, violation)
//white move
valid, violation = board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 4, Row: 2}, EndSquare: types.Coordinate{Col: 4, Row: 3}})
assert.True(t, valid)
assert.Empty(t, violation)
//black move
valid, violation = board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 6, Row: 7}, EndSquare: types.Coordinate{Col: 6, Row: 6}})
assert.True(t, valid)
assert.Empty(t, violation)
//queen moves to check the king
valid, violation = board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 4, Row: 1}, EndSquare: types.Coordinate{Col: 8, Row: 5}})
assert.True(t, valid)
assert.Empty(t, violation)
//this moves should be valid but it was not because of a bug
valid, violation = board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 8}, EndSquare: types.Coordinate{Col: 5, Row: 7}})
assert.True(t, valid)
assert.Empty(t, violation)
}

View File

@ -30,6 +30,10 @@ func (k King) AfterMoveAction(board *Board, fromSquare types.Coordinate) {
}
func (k King) HandleCastling(board *Board, move types.Move) (bool, Violation) {
if !k.isMoveCastlingMove(board, move) {
return false, ""
}
if k.hadMovedBefore(board) {
return false, ""
}
@ -66,6 +70,28 @@ const (
CastlingLeft CastlingDirection = "left"
)
func (k King) isMoveCastlingMove(b *Board, move types.Move) bool {
var destinationSquareForKingRight types.Coordinate
var destinationSquareForKingLeft types.Coordinate
switch k.Color {
case types.White:
destinationSquareForKingRight = types.Coordinate{Col: 7, Row: 1}
destinationSquareForKingLeft = types.Coordinate{Col: 3, Row: 1}
case types.Black:
destinationSquareForKingRight = types.Coordinate{Col: 7, Row: 8}
destinationSquareForKingLeft = types.Coordinate{Col: 3, Row: 8}
}
if move.EndSquare == destinationSquareForKingRight ||
move.EndSquare == destinationSquareForKingLeft {
return true
}
return false
}
func (k King) isCastlingAllowed(b *Board, move types.Move) (bool, CastlingDirection) {
var valid = false

View File

@ -11,6 +11,7 @@ var (
SomethingWentWrong Violation = "something went wrong"
CastlingThroughCheck Violation = "king would move through check"
CastlingWhileKingInCheck Violation = "king cannot castle while in check"
CastlingKingMovedBefore Violation = "king cannot caslte because he moved before"
)
func (v Violation) String() string {