Prevent castling in case there is no rook on the castling side #8
@ -7,6 +7,76 @@ import (
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"github.com/stretchr/testify/assert"
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)
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func Test_Board_WhiteCastlesLeft(t *testing.T) {
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board := newBoard()
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board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
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board.position[types.Coordinate{Col: 1, Row: 1}] = Rook{Color: types.White}
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castling := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 1},
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EndSquare: types.Coordinate{Col: 3, Row: 1},
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ColorMoved: types.White,
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}
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valid, _ := board.CheckAndPlay(&castling)
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assert.True(t, valid)
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}
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func Test_Board_WhiteCastlesRight(t *testing.T) {
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board := newBoard()
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board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
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board.position[types.Coordinate{Col: 8, Row: 1}] = Rook{Color: types.White}
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castling := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 1},
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EndSquare: types.Coordinate{Col: 7, Row: 1},
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ColorMoved: types.White,
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}
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valid, _ := board.CheckAndPlay(&castling)
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assert.True(t, valid)
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}
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func Test_Board_BlackCastlesLeft(t *testing.T) {
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board := newBoard()
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board.colorToMove = types.Black
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board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
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board.position[types.Coordinate{Col: 1, Row: 8}] = Rook{Color: types.Black}
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castling := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 8},
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EndSquare: types.Coordinate{Col: 3, Row: 8},
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ColorMoved: types.Black,
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}
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valid, _ := board.CheckAndPlay(&castling)
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assert.True(t, valid)
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}
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func Test_Board_BlackCastlesRight(t *testing.T) {
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board := newBoard()
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board.colorToMove = types.Black
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board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
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board.position[types.Coordinate{Col: 8, Row: 8}] = Rook{Color: types.Black}
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castling := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 8},
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EndSquare: types.Coordinate{Col: 7, Row: 8},
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ColorMoved: types.Black,
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}
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valid, _ := board.CheckAndPlay(&castling)
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assert.True(t, valid)
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}
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func Test_Board_WhiteCastlesLeft_QueenCoversSquareInBetween(t *testing.T) {
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board := newBoard()
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@ -156,3 +226,73 @@ func Test_Board_BlackCastlesLeft_QueenCoversKingsSquare(t *testing.T) {
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assert.False(t, valid)
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}
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func Test_Board_WhiteCastlesLeft_NoRook(t *testing.T) {
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board := newBoard()
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board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
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castling := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 1},
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EndSquare: types.Coordinate{Col: 3, Row: 1},
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ColorMoved: types.White,
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}
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valid, _ := board.CheckAndPlay(&castling)
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assert.False(t, valid)
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}
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func Test_Board_WhiteCastlesRight_NoRook(t *testing.T) {
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board := newBoard()
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board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
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castling := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 1},
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EndSquare: types.Coordinate{Col: 7, Row: 1},
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ColorMoved: types.White,
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}
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valid, _ := board.CheckAndPlay(&castling)
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assert.False(t, valid)
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}
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func Test_Board_BlackCastlesLeft_NoRook(t *testing.T) {
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board := newBoard()
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board.colorToMove = types.Black
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kingSquare := types.Coordinate{Col: 5, Row: 8}
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kingDestinationSquare := types.Coordinate{Col: 3, Row: 8}
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board.position[kingSquare] = King{Color: types.Black}
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castling := types.Move{
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StartSquare: kingSquare,
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EndSquare: kingDestinationSquare,
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ColorMoved: types.Black,
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}
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valid, _ := board.CheckAndPlay(&castling)
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assert.False(t, valid)
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assert.Equal(t, nil, board.getPieceAt(kingDestinationSquare))
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}
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func Test_Board_BlackCastlesRight_NoRook(t *testing.T) {
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board := newBoard()
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board.colorToMove = types.Black
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board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
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castling := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 8},
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EndSquare: types.Coordinate{Col: 7, Row: 8},
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ColorMoved: types.Black,
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}
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valid, _ := board.CheckAndPlay(&castling)
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assert.False(t, valid)
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}
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@ -80,7 +80,10 @@ func (k King) isCastlingAllowed(b *Board, move types.Move) (bool, CastlingDirect
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!b.isSquareAttacked(destinationSquareForKingRight, types.Black) &&
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!b.isSquareAttacked(*destinationSquareForKingRight.Left(1), types.Black) &&
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!b.state.WhiteHRookMoved {
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return true, CastlingRight
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_, ok := b.getPieceAt(types.Coordinate{Col: 8, Row: 1}).(Rook)
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if ok {
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return true, CastlingRight
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}
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}
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if move.EndSquare == destinationSquareForKingLeft &&
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@ -90,7 +93,10 @@ func (k King) isCastlingAllowed(b *Board, move types.Move) (bool, CastlingDirect
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!b.isSquareAttacked(destinationSquareForKingLeft, types.Black) &&
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!b.isSquareAttacked(*destinationSquareForKingLeft.Right(1), types.Black) &&
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!b.state.WhiteARookMoved {
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return true, CastlingLeft
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_, ok := b.getPieceAt(types.Coordinate{Col: 1, Row: 1}).(Rook)
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if ok {
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return true, CastlingLeft
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}
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}
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case types.Black:
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destinationSquareForKingRight := types.Coordinate{Col: 7, Row: 8}
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@ -102,7 +108,10 @@ func (k King) isCastlingAllowed(b *Board, move types.Move) (bool, CastlingDirect
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!b.isSquareAttacked(destinationSquareForKingRight, types.White) &&
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!b.isSquareAttacked(*destinationSquareForKingRight.Left(1), types.White) &&
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!b.state.BlackHRookMoved {
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return true, CastlingRight
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_, ok := b.getPieceAt(types.Coordinate{Col: 8, Row: 8}).(Rook)
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if ok {
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return true, CastlingRight
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}
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}
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if move.EndSquare == destinationSquareForKingLeft &&
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@ -112,7 +121,10 @@ func (k King) isCastlingAllowed(b *Board, move types.Move) (bool, CastlingDirect
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!b.isSquareAttacked(destinationSquareForKingLeft, types.White) &&
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!b.isSquareAttacked(*destinationSquareForKingLeft.Right(1), types.White) &&
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!b.state.BlackARookMoved {
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return true, CastlingLeft
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_, ok := b.getPieceAt(types.Coordinate{Col: 1, Row: 8}).(Rook)
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if ok {
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return true, CastlingLeft
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}
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}
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}
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return valid, NoDirection
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Reference in New Issue
Block a user