Groundwork for move history
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@ -23,6 +23,7 @@ class ChessPositionManager {
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if (history.isEmpty) return null;
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return history.last;
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}
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ChessMoveHistory get allMoves => history;
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ChessPosition fromPGNString(String pgn) {
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ChessPosition pos = {};
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@ -6,6 +6,7 @@ import 'package:mchess/chess_bloc/chess_bloc.dart';
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import 'package:mchess/chess/chess_board.dart';
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import 'package:mchess/chess_bloc/promotion_bloc.dart';
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import 'package:mchess/utils/chess_utils.dart';
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import 'package:mchess/utils/widgets/move_history_widget.dart';
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import 'package:mchess/utils/widgets/promotion_dialog.dart';
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import 'package:uuid/uuid.dart';
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@ -43,8 +44,23 @@ class _ChessGameState extends State<ChessGame> {
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},
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child: BlocBuilder<ChessBloc, ChessBoardState>(
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builder: (context, state) {
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return ChessBoard(
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boardState: state,
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return Row(
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children: [
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Expanded(
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flex: 1,
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child: Container(),
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),
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Expanded(
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flex: 3,
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child: ChessBoard(boardState: state),
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),
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const Expanded(
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flex: 1,
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child: Align(
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alignment: Alignment.centerLeft,
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child: MoveHistory()),
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),
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],
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);
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},
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),
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@ -115,30 +115,54 @@ Map<ChessPieceAssetKey, String> chessPiecesShortName = {
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};
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Map<ChessPieceAssetKey, String> pieceCharacter = {
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ChessPieceAssetKey(pieceClass: ChessPieceClass.pawn, color: ChessColor.white):
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"♙",
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ChessPieceAssetKey(pieceClass: ChessPieceClass.rook, color: ChessColor.white):
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"♖",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.knight, color: ChessColor.white): "♘",
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pieceClass: ChessPieceClass.pawn,
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color: ChessColor.white,
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): "♙",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.bishop, color: ChessColor.white): "♗",
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ChessPieceAssetKey(pieceClass: ChessPieceClass.king, color: ChessColor.white):
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"♔",
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pieceClass: ChessPieceClass.rook,
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color: ChessColor.white,
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): "♖",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.queen, color: ChessColor.white): "♕",
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ChessPieceAssetKey(pieceClass: ChessPieceClass.pawn, color: ChessColor.black):
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"♟︎",
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ChessPieceAssetKey(pieceClass: ChessPieceClass.rook, color: ChessColor.black):
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"♜",
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pieceClass: ChessPieceClass.knight,
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color: ChessColor.white,
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): "♘",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.knight, color: ChessColor.black): "♞",
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pieceClass: ChessPieceClass.bishop,
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color: ChessColor.white,
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): "♗",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.bishop, color: ChessColor.black): "♝",
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ChessPieceAssetKey(pieceClass: ChessPieceClass.king, color: ChessColor.black):
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"♚",
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pieceClass: ChessPieceClass.king,
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color: ChessColor.white,
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): "♔",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.queen, color: ChessColor.black): "♛",
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pieceClass: ChessPieceClass.queen,
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color: ChessColor.white,
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): "♕",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.pawn,
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color: ChessColor.black,
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): "♟︎",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.rook,
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color: ChessColor.black,
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): "♜",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.knight,
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color: ChessColor.black,
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): "♞",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.bishop,
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color: ChessColor.black,
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): "♝",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.king,
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color: ChessColor.black,
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): "♚",
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ChessPieceAssetKey(
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pieceClass: ChessPieceClass.queen,
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color: ChessColor.black,
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): "♛",
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};
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Map<String, ChessPiece> pieceFromShortname = {
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@ -12,42 +12,78 @@ class MoveHistory extends StatefulWidget {
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}
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class _MoveHistoryState extends State<MoveHistory> {
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late List<String> entries;
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ChessMoveHistory allMoves = [];
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List<HistoryEntry> entries = [];
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@override
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void initState() {
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entries = [];
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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return BlocListener<ChessBloc, ChessBoardState>(
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listener: (context, state) {
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List<String> newEntries = [];
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var positionManager = ChessPositionManager.getInstance();
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var allMoves = positionManager.allMoves;
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return BlocBuilder<ChessBloc, ChessBoardState>(builder: (context, state) {
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//We do not use the state, we just use the ChessBloc as a trigger
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var positionManager = ChessPositionManager.getInstance();
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if (positionManager.lastMove == null) return Container();
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var pieceMoved = positionManager.getPieceAt(positionManager.lastMove!.to);
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var pieceChar = pieceCharacter[ChessPieceAssetKey(
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//we take the opposite color because we use dark theme. White pieces appear black and vice versa.
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pieceClass: pieceMoved!.pieceClass,
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color: pieceMoved.color.getOpposite())];
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for (ChessMove move in allMoves) {
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var movedPiece = positionManager.getPieceAt(move.to);
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var char = pieceCharacter[ChessPieceAssetKey(
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pieceClass: movedPiece!.pieceClass,
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color: movedPiece.color.getOpposite())];
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if (pieceMoved.color == ChessColor.white) {
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var entry = HistoryEntry();
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entry.setWhite(
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pieceChar!, positionManager.lastMove!.to.toAlphabetical());
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entries.add(entry);
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} else {
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var entry = entries.last;
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entry.setBlack(
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pieceChar!, positionManager.lastMove!.to.toAlphabetical());
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}
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if (movedPiece.color == ChessColor.white) {
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newEntries.add("$char ${move.to.toAlphabetical()}");
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} else {
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newEntries.last =
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"${newEntries.last}\t\t$char${move.to.toAlphabetical()}";
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}
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}
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setState(() {
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entries = newEntries;
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});
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},
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child: ListView(children: [
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for (var entry in entries) Text(entry),
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]),
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);
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return ListView.builder(
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itemCount: entries.length,
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itemBuilder: (context, index) {
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return Text(
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entries[index].toString(),
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style: const TextStyle(fontSize: 20),
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);
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},
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);
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});
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}
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}
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class HistoryEntry {
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String? wChar;
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String? wTo;
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String? bChar;
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String? bTo;
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HistoryEntry();
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void setWhite(String char, to) {
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wChar = char;
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wTo = to;
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}
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void setBlack(String char, to) {
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bChar = char;
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bTo = to;
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}
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@override
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String toString() {
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String entry = "";
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if (wChar != null) {
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entry = "$entry$wChar$wTo";
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}
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if (bChar != null) {
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entry = "$entry\t\t$bChar$bTo";
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}
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return entry;
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}
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}
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