Default Branch

464956dd47 · hack to fix crashes when a user connects to a game twice using the same browser · Updated 2024-06-27 19:30:29 +00:00

Branches

e4ad872849 · introduce some simple methods to set/get a player's color · Updated 2024-05-12 13:49:27 +00:00    marco

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Included

0f71743598 · Merge pull request 'Some more changes for the new game handling api and also rate limiting' (#13) from game-handler into master · Updated 2024-05-12 13:48:22 +00:00    marco

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97ad45e505 · Rate limit websocket connection · Updated 2024-05-12 13:42:40 +00:00    marco

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#13 Merged

42dc4e5af8 · go mod tidy · Updated 2024-05-11 10:05:41 +00:00    marco

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#12 Merged

d7c4f28f3a · Fix endpoint for getting lobby id from passphrase · Updated 2024-05-09 20:29:48 +00:00    marco

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#11 Merged

d7731c08eb · We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow · Updated 2024-04-30 21:55:27 +00:00    marco

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#10 Merged

77e66aabdd · Fix a bug that allowed castling even if squares were attacked · Updated 2024-04-09 19:48:27 +00:00    marco

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#3 Merged

4b6657387c · THIS IS JUST A TEST · Updated 2024-02-19 18:08:35 +00:00    marco

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8aa5cd88ef · use connectingPlayer instead of request · Updated 2023-12-30 11:57:56 +00:00

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