Marco
6cbd7d37aa
Various changes
...
1. Make lobby a struct containing the players and a mutex used to lock
itself
2. Wait for websocket connections to be established by both players
before starting the game.
3. Add methods to write to and read from players
2023-05-30 22:01:20 +02:00
Marco
5b6cb566ec
Change lobby handling and websocket handling.
2023-05-28 17:43:05 +02:00
Marco
eb946b4267
Many changes!
...
1. Use maintained websocket framework
2. Introduce function that allows to register a websocket connection per
player
2023-04-22 21:41:24 +02:00
Marco
ee4841f543
Rename chessGame to Game. Remove gorilla websocket.
2023-04-22 19:23:46 +02:00
Marco
447ea90230
Make Lobby a map. Kind of useless...
2023-04-18 22:47:51 +02:00
Marco
9c8f46c9a4
Use UUIDs to identify players.
2023-04-18 22:19:28 +02:00
Marco
39a824a1bc
Simplify state machine.
2022-12-22 00:02:07 +01:00
Marco
b0db6145e8
Remove leading number from move message.
2022-12-21 23:12:19 +01:00
Marco
f303a572cc
Send played move to both players.
2022-12-18 23:13:25 +01:00
Marco
516a5fa547
Allow connections from all origins.
2022-12-18 01:41:44 +01:00
Marco
7da9b2dcb2
Players can now play against each other (if they behave)
2022-12-18 01:05:23 +01:00
Marco
3a2de183a1
Flip second player's board. Use player's id for comparison.
2022-12-14 23:16:51 +01:00
Marco
625e5b11fa
Many changes. Handle rudimentary lobbies. Handle game with simple state machine. Flip one player's board.
2022-12-14 22:19:47 +01:00