Commit Graph

14 Commits

Author SHA1 Message Date
cce0aa8162 Handle reconnection
reconnection works now if the rejoining player enters the passphrase
again.

Some bugs are still happening:
1. The rejoining client is not told the state of the board
2. Invalid moves are not handled by the client (not sure why though)
3. The still-connected client should be told, that the opponent
   disconnected. Then the client should show the passphrase again
2023-11-27 00:17:07 +01:00
efefa4ced5 Change websocket handling
With this commit, we stop waiting for the websocket connection to be
established before the game starts.
Now, the Connection type is responsible for waiting for the websocket
connection before writing.
2023-11-26 21:46:53 +01:00
26242424ed Implement thread-safe ringbuffer for websocket messages
This implements a ringbuffer that is used to decouple the raw websocket
connection from the messages that the game handler handles.
2023-11-26 21:37:14 +01:00
95002fe3c4 Backporting fix for panic-inducing bug. 2023-11-20 01:58:36 +01:00
51d959b01f code upkeep 2023-10-12 21:03:12 +02:00
9fbffc61f9 Add position to websocket message. 2023-08-14 00:05:47 +02:00
4b04b3532c Make some minor changes for private games. 2023-06-29 22:20:41 +02:00
9793c37582 Many many changes 2023-06-25 16:11:29 +02:00
7f206b15fe Pieces are now an interface and starting to enforce rules. 2023-06-20 23:53:54 +02:00
7544bf0563 Refactor some of the game handler code 2023-06-08 20:20:37 +02:00
b6bb75376d Fix waiting for websockets connection. 2023-06-06 22:58:33 +02:00
e90fb7a0dc Transform communication of moves to api types. 2023-06-02 23:41:43 +02:00
78ddd4f90f Scrap 2-player waiting room and make it simple. 2023-06-02 21:14:02 +02:00
aac428baab First changes to move away from central registry of all players
1. Introduce 'usher' that opens lobbies and fills it and waits for them
   to be filled
2. Add global registry of all games
2023-05-31 23:55:40 +02:00