Commit Graph

43 Commits

Author SHA1 Message Date
464956dd47 hack to fix crashes when a user connects to a game twice using the same browser 2024-06-27 21:30:29 +02:00
97ad45e505 Rate limit websocket connection 2024-05-12 15:42:40 +02:00
fc088a04fe More work for introducing a new game handler, also: ratelimiter 2024-05-12 15:36:30 +02:00
58002a1b38 Groundwork for handler that allows reconnecting 2024-05-11 22:57:47 +02:00
65dc2ebd24 Replace old websocket library with the gorilla one 2024-05-11 12:03:24 +02:00
d7c4f28f3a Fix endpoint for getting lobby id from passphrase
Had to add several helpers (e.g. passphrase ones) to make the endpoint
for getting lobby id work.

Moved all handler functions into handler package.

Added test for getting lobby from passphrase.
2024-05-09 22:29:48 +02:00
6e66d892b5 Fix double preparing the game 2023-12-25 16:30:03 +01:00
ae3e73f711 Another step towards allowing reconnections
1. Implement thread-safe ringbuffer for websocket messages

This implements a ringbuffer that is used to decouple the raw websocket
connection from the messages that the game handler handles.

2. Change websocket handling

With this commit, we stop waiting for the websocket connection to be
established before the game starts.
Now, the Connection type is responsible for waiting for the websocket
connection before writing.

Some bugs are still happening:
	1. The rejoining client is not told the state of the board
	2. Invalid moves are not handled by the client (not sure why though)
	3. The still-connected client should be told, that the opponent
	   disconnected. Then the client should show the passphrase again

3. Introduce method to send status of board and player

4. Reconnect works (kind of)

With the right changes in the client, the reconnect works (but only for
the first time).

WARNING:
At the moment, we will create a new player whenever connection wants to
join a private game. This will also clear all the disconnect callbacks
that we set in the player.
2023-12-09 21:00:52 +01:00
95002fe3c4 Backporting fix for panic-inducing bug. 2023-11-20 01:58:36 +01:00
e45ca20bbe Remove localhost when listening in debug mode 2023-09-24 01:15:52 +02:00
a087372bbe Introduce debug flag. 2023-09-01 15:29:26 +02:00
72faedc000 Fix bug that did not delete the pawn taken by enPassant. 2023-08-15 00:37:18 +02:00
ff2ec599fe Introduce PGN helpers
In order to simplify special moves like en passant or castling for the
client, we want to deliver the board state after every move (and not
only start square and end square).

With PGN we can encode a chess position into a string.
This commit implies changes to logic of the pieces' shortnames. This
will break the client/server connection (at least for promotions).
2023-08-12 11:24:40 +02:00
b052d8e21c Finalize playing in private lobbies. 2023-06-30 01:50:04 +02:00
4b04b3532c Make some minor changes for private games. 2023-06-29 22:20:41 +02:00
1ea2c597be Add mechanic for passphrases. 2023-06-28 19:51:36 +02:00
9793c37582 Many many changes 2023-06-25 16:11:29 +02:00
7544bf0563 Refactor some of the game handler code 2023-06-08 20:20:37 +02:00
730fad9997 Change OriginPattern to correct string. Now web browsers can connect,. 2023-06-06 23:56:01 +02:00
9f4cab679c Change permitted origin to ches.sw-gross.de 2023-06-06 23:49:47 +02:00
23a02b95d9 Use RunTLS() to serve TLS. 2023-06-06 23:23:28 +02:00
41c384c7aa Remove autotls. 2023-06-06 23:15:43 +02:00
5f8342b4c5 Change port for TLS connection. 2023-06-06 23:02:46 +02:00
b6bb75376d Fix waiting for websockets connection. 2023-06-06 22:58:33 +02:00
e90fb7a0dc Transform communication of moves to api types. 2023-06-02 23:41:43 +02:00
78ddd4f90f Scrap 2-player waiting room and make it simple. 2023-06-02 21:14:02 +02:00
aac428baab First changes to move away from central registry of all players
1. Introduce 'usher' that opens lobbies and fills it and waits for them
   to be filled
2. Add global registry of all games
2023-05-31 23:55:40 +02:00
71ca61f047 Adding comment so I won't forget my plan with this branch. 2023-05-30 23:36:22 +02:00
6cbd7d37aa Various changes
1. Make lobby a struct containing the players and a mutex used to lock
   itself
2. Wait for websocket connections to be established by both players
   before starting the game.
3. Add methods to write to and read from players
2023-05-30 22:01:20 +02:00
5b6cb566ec Change lobby handling and websocket handling. 2023-05-28 17:43:05 +02:00
eb946b4267 Many changes!
1. Use maintained websocket framework
2. Introduce function that allows to register a websocket connection per
   player
2023-04-22 21:41:24 +02:00
ee4841f543 Rename chessGame to Game. Remove gorilla websocket. 2023-04-22 19:23:46 +02:00
447ea90230 Make Lobby a map. Kind of useless... 2023-04-18 22:47:51 +02:00
9c8f46c9a4 Use UUIDs to identify players. 2023-04-18 22:19:28 +02:00
b4face1dca Start building a real API. 2023-04-18 22:12:05 +02:00
bfc9d247be Open with or without TLS depending on which environment we are on. 2022-12-18 15:56:17 +01:00
2803b41186 Test hostname() function. 2022-12-18 15:43:27 +01:00
a727108c82 Add cert and key file to ListenAndServerTLS(). 2022-12-18 02:49:10 +01:00
890cb4a2c4 Prepare connection via TLS. 2022-12-18 02:41:35 +01:00
625e5b11fa Many changes. Handle rudimentary lobbies. Handle game with simple state machine. Flip one player's board. 2022-12-14 22:19:47 +01:00
38ac32e460 Add move logic and helpers. 2022-11-19 13:25:00 +01:00
b6e0b58631 Many changes. 2022-11-19 11:41:10 +01:00
ade25708ad First commit 2022-10-22 20:01:55 +02:00