Commit Graph

34 Commits

Author SHA1 Message Date
e45ca20bbe Remove localhost when listening in debug mode 2023-09-24 01:15:52 +02:00
a087372bbe Introduce debug flag. 2023-09-01 15:29:26 +02:00
72faedc000 Fix bug that did not delete the pawn taken by enPassant. 2023-08-15 00:37:18 +02:00
ff2ec599fe Introduce PGN helpers
In order to simplify special moves like en passant or castling for the
client, we want to deliver the board state after every move (and not
only start square and end square).

With PGN we can encode a chess position into a string.
This commit implies changes to logic of the pieces' shortnames. This
will break the client/server connection (at least for promotions).
2023-08-12 11:24:40 +02:00
b052d8e21c Finalize playing in private lobbies. 2023-06-30 01:50:04 +02:00
4b04b3532c Make some minor changes for private games. 2023-06-29 22:20:41 +02:00
1ea2c597be Add mechanic for passphrases. 2023-06-28 19:51:36 +02:00
9793c37582 Many many changes 2023-06-25 16:11:29 +02:00
7544bf0563 Refactor some of the game handler code 2023-06-08 20:20:37 +02:00
730fad9997 Change OriginPattern to correct string. Now web browsers can connect,. 2023-06-06 23:56:01 +02:00
9f4cab679c Change permitted origin to ches.sw-gross.de 2023-06-06 23:49:47 +02:00
23a02b95d9 Use RunTLS() to serve TLS. 2023-06-06 23:23:28 +02:00
41c384c7aa Remove autotls. 2023-06-06 23:15:43 +02:00
5f8342b4c5 Change port for TLS connection. 2023-06-06 23:02:46 +02:00
b6bb75376d Fix waiting for websockets connection. 2023-06-06 22:58:33 +02:00
e90fb7a0dc Transform communication of moves to api types. 2023-06-02 23:41:43 +02:00
78ddd4f90f Scrap 2-player waiting room and make it simple. 2023-06-02 21:14:02 +02:00
aac428baab First changes to move away from central registry of all players
1. Introduce 'usher' that opens lobbies and fills it and waits for them
   to be filled
2. Add global registry of all games
2023-05-31 23:55:40 +02:00
71ca61f047 Adding comment so I won't forget my plan with this branch. 2023-05-30 23:36:22 +02:00
6cbd7d37aa Various changes
1. Make lobby a struct containing the players and a mutex used to lock
   itself
2. Wait for websocket connections to be established by both players
   before starting the game.
3. Add methods to write to and read from players
2023-05-30 22:01:20 +02:00
5b6cb566ec Change lobby handling and websocket handling. 2023-05-28 17:43:05 +02:00
eb946b4267 Many changes!
1. Use maintained websocket framework
2. Introduce function that allows to register a websocket connection per
   player
2023-04-22 21:41:24 +02:00
ee4841f543 Rename chessGame to Game. Remove gorilla websocket. 2023-04-22 19:23:46 +02:00
447ea90230 Make Lobby a map. Kind of useless... 2023-04-18 22:47:51 +02:00
9c8f46c9a4 Use UUIDs to identify players. 2023-04-18 22:19:28 +02:00
b4face1dca Start building a real API. 2023-04-18 22:12:05 +02:00
bfc9d247be Open with or without TLS depending on which environment we are on. 2022-12-18 15:56:17 +01:00
2803b41186 Test hostname() function. 2022-12-18 15:43:27 +01:00
a727108c82 Add cert and key file to ListenAndServerTLS(). 2022-12-18 02:49:10 +01:00
890cb4a2c4 Prepare connection via TLS. 2022-12-18 02:41:35 +01:00
625e5b11fa Many changes. Handle rudimentary lobbies. Handle game with simple state machine. Flip one player's board. 2022-12-14 22:19:47 +01:00
38ac32e460 Add move logic and helpers. 2022-11-19 13:25:00 +01:00
b6e0b58631 Many changes. 2022-11-19 11:41:10 +01:00
ade25708ad First commit 2022-10-22 20:01:55 +02:00