6f16a5c23b
wip
2024-05-20 17:22:06 +02:00
636ce06836
Improve reconnection handling
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1. Lobbies are only identified by their passphrases
2. Improve logging
3. Do not close an existing websocket connection for a player but ignore
the request
2024-05-20 15:36:13 +02:00
b623410aff
Merge pull request 'Make games rejoinable again!' ( #14 ) from make-games-rejoinable-again into master
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Reviewed-on: #14
2024-05-19 12:44:57 +00:00
75fd0cc400
go mod tidy
2024-05-15 21:17:32 +02:00
cd2ab106a2
go get -u
2024-05-15 21:17:01 +02:00
90dca37d44
fix board state when reconnecting and set access headers
2024-05-15 19:45:35 +02:00
682ce8437b
make games rejoinable
2024-05-15 14:28:14 +02:00
b4c82d6c8f
remove .vscode
2024-05-13 16:20:07 +02:00
e4ad872849
introduce some simple methods to set/get a player's color
2024-05-12 15:49:27 +02:00
0f71743598
Merge pull request 'Some more changes for the new game handling api and also rate limiting' ( #13 ) from game-handler into master
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Reviewed-on: #13
2024-05-12 13:48:22 +00:00
97ad45e505
Rate limit websocket connection
2024-05-12 15:42:40 +02:00
4207a0ed72
forgot files
2024-05-12 15:37:53 +02:00
fc088a04fe
More work for introducing a new game handler, also: ratelimiter
2024-05-12 15:36:30 +02:00
58002a1b38
Groundwork for handler that allows reconnecting
2024-05-11 22:57:47 +02:00
829a80d62a
Merge pull request 'Replace old websocket library with gorilla's one' ( #12 ) from introduce-gorilla-ws into master
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Reviewed-on: #12
2024-05-11 17:17:50 +00:00
42dc4e5af8
go mod tidy
2024-05-11 12:05:41 +02:00
65dc2ebd24
Replace old websocket library with the gorilla one
2024-05-11 12:03:24 +02:00
d40c757776
fix bug that prevented king from moving because server thought it wanted to castling (but it was not a castling move)
2024-05-10 02:29:11 +02:00
a55a46e866
Merge pull request 'get-lobby-from-passphrase' ( #11 ) from get-lobby-from-passphrase into master
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Reviewed-on: #11
2024-05-09 20:49:24 +00:00
d7c4f28f3a
Fix endpoint for getting lobby id from passphrase
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Had to add several helpers (e.g. passphrase ones) to make the endpoint
for getting lobby id work.
Moved all handler functions into handler package.
Added test for getting lobby from passphrase.
2024-05-09 22:29:48 +02:00
11d6e8c98a
Introduce handler to get lobby info from passphrase
2024-05-07 23:39:05 +02:00
b2ebf2cc5d
Remove more words and remove duplicates
2024-05-02 12:47:18 +02:00
3b77a01dad
go get -u
2024-05-01 01:15:32 +02:00
d50c4908c8
Merge pull request 'We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow' ( #10 ) from clean-words into master
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Reviewed-on: #10
2024-04-30 23:13:34 +00:00
d7731c08eb
We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow
2024-04-30 23:55:27 +02:00
db754f5601
Do not remove a disconnected player from the 'player' slice since that crashes the server
2024-04-23 19:29:32 +02:00
732d759f84
Merge pull request 'Prevent castling in case there is no rook on the castling side' ( #8 ) from fix-castling-without-rook into master
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Reviewed-on: #8
2024-04-16 16:20:33 +00:00
25893a5187
Prevent castling in case there is no rook on the castling side
2024-04-16 18:17:28 +02:00
4153f4cc7c
Merge pull request 'Fix a bug that allowed castling even if squares were attacked' ( #3 ) from castling-through-check into master
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Reviewed-on: #3
2024-04-09 19:55:40 +00:00
77e66aabdd
Fix a bug that allowed castling even if squares were attacked
2024-04-09 21:48:27 +02:00
24a4f19d28
Run go get -u
2024-02-18 19:18:46 +01:00
0190ff99d4
Merge pull request 'checkmate-and-stalemate-check' ( #2 ) from checkmate-and-stalemate-check into master
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Reviewed-on: #2
2024-01-17 23:07:14 +01:00
af993876fd
Introduce check if the game has ended (checkmate/stalemate)
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Introduce checkmate check and send out 'gameEnded' message
2024-01-17 23:06:48 +01:00
946f4b632a
Run go get -u
2023-12-30 12:34:18 +01:00
a6d8f47e8a
Switch from sending moves to sending state
2023-12-25 17:52:32 +01:00
6e66d892b5
Fix double preparing the game
2023-12-25 16:30:03 +01:00
4cb1aa0976
Merge pull request 'allow-reconnect' ( #1 ) from allow-reconnect into master
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Reviewed-on: #1
2023-12-09 22:32:16 +01:00
ae3e73f711
Another step towards allowing reconnections
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1. Implement thread-safe ringbuffer for websocket messages
This implements a ringbuffer that is used to decouple the raw websocket
connection from the messages that the game handler handles.
2. Change websocket handling
With this commit, we stop waiting for the websocket connection to be
established before the game starts.
Now, the Connection type is responsible for waiting for the websocket
connection before writing.
Some bugs are still happening:
1. The rejoining client is not told the state of the board
2. Invalid moves are not handled by the client (not sure why though)
3. The still-connected client should be told, that the opponent
disconnected. Then the client should show the passphrase again
3. Introduce method to send status of board and player
4. Reconnect works (kind of)
With the right changes in the client, the reconnect works (but only for
the first time).
WARNING:
At the moment, we will create a new player whenever connection wants to
join a private game. This will also clear all the disconnect callbacks
that we set in the player.
2023-12-09 21:00:52 +01:00
ee8180c4b7
Add .gitignore. Ignore binary mchess_server
2023-11-26 19:21:38 +01:00
14819cb641
Run go get -u
2023-11-20 01:59:19 +01:00
95002fe3c4
Backporting fix for panic-inducing bug.
2023-11-20 01:58:36 +01:00
51d959b01f
code upkeep
2023-10-12 21:03:12 +02:00
8132e9d48d
Remove empty chess_move.go
2023-09-28 21:33:17 +02:00
a550ad9cdc
Remove server.go and move type.
2023-09-24 01:18:06 +02:00
e45ca20bbe
Remove localhost when listening in debug mode
2023-09-24 01:15:52 +02:00
f504b1ba60
Update deps
2023-09-24 01:15:17 +02:00
96fe64599e
Remove unneccessary files
2023-09-24 01:12:51 +02:00
a087372bbe
Introduce debug flag.
2023-09-01 15:29:26 +02:00
72faedc000
Fix bug that did not delete the pawn taken by enPassant.
2023-08-15 00:37:18 +02:00
9fbffc61f9
Add position to websocket message.
2023-08-14 00:05:47 +02:00