Commit Graph

69 Commits

Author SHA1 Message Date
Marco ae3e73f711 Another step towards allowing reconnections
1. Implement thread-safe ringbuffer for websocket messages

This implements a ringbuffer that is used to decouple the raw websocket
connection from the messages that the game handler handles.

2. Change websocket handling

With this commit, we stop waiting for the websocket connection to be
established before the game starts.
Now, the Connection type is responsible for waiting for the websocket
connection before writing.

Some bugs are still happening:
	1. The rejoining client is not told the state of the board
	2. Invalid moves are not handled by the client (not sure why though)
	3. The still-connected client should be told, that the opponent
	   disconnected. Then the client should show the passphrase again

3. Introduce method to send status of board and player

4. Reconnect works (kind of)

With the right changes in the client, the reconnect works (but only for
the first time).

WARNING:
At the moment, we will create a new player whenever connection wants to
join a private game. This will also clear all the disconnect callbacks
that we set in the player.
2023-12-09 21:00:52 +01:00
Marco ee8180c4b7 Add .gitignore. Ignore binary mchess_server 2023-11-26 19:21:38 +01:00
Marco 14819cb641 Run go get -u 2023-11-20 01:59:19 +01:00
Marco 95002fe3c4 Backporting fix for panic-inducing bug. 2023-11-20 01:58:36 +01:00
Marco 51d959b01f code upkeep 2023-10-12 21:03:12 +02:00
Marco 8132e9d48d Remove empty chess_move.go 2023-09-28 21:33:17 +02:00
Marco a550ad9cdc Remove server.go and move type. 2023-09-24 01:18:06 +02:00
Marco e45ca20bbe Remove localhost when listening in debug mode 2023-09-24 01:15:52 +02:00
Marco f504b1ba60 Update deps 2023-09-24 01:15:17 +02:00
Marco 96fe64599e Remove unneccessary files 2023-09-24 01:12:51 +02:00
Marco a087372bbe Introduce debug flag. 2023-09-01 15:29:26 +02:00
Marco 72faedc000 Fix bug that did not delete the pawn taken by enPassant. 2023-08-15 00:37:18 +02:00
Marco 9fbffc61f9 Add position to websocket message. 2023-08-14 00:05:47 +02:00
Marco ff2ec599fe Introduce PGN helpers
In order to simplify special moves like en passant or castling for the
client, we want to deliver the board state after every move (and not
only start square and end square).

With PGN we can encode a chess position into a string.
This commit implies changes to logic of the pieces' shortnames. This
will break the client/server connection (at least for promotions).
2023-08-12 11:24:40 +02:00
Marco 81898d150b Restructure special move handling. 2023-07-11 22:28:07 +02:00
Marco a93b1a1aca Fix nil pointer dereference. 2023-07-11 18:21:54 +02:00
Marco a3e6ab31c3 Add more bad words. 2023-07-06 14:57:35 +02:00
Marco 9c7bdf357d Make en passant and castling work. 2023-07-05 21:15:01 +02:00
Marco c8407881bf Promotions should work now. 2023-07-03 19:32:39 +02:00
Marco b052d8e21c Finalize playing in private lobbies. 2023-06-30 01:50:04 +02:00
Marco 4b04b3532c Make some minor changes for private games. 2023-06-29 22:20:41 +02:00
Marco 1ea2c597be Add mechanic for passphrases. 2023-06-28 19:51:36 +02:00
Marco 63e973a3be Fix king moves and fix formatting. 2023-06-28 11:39:44 +02:00
Marco 2d5eacb351 Fix king moves. 2023-06-28 08:32:17 +02:00
Marco 6b4dea5145 Add king rules. 2023-06-28 08:26:11 +02:00
Marco ca1e87fbfc Check which color should be moving and fix knight moves. 2023-06-27 23:47:24 +02:00
Marco f733d9bb08 many many changes again. 2023-06-27 22:32:24 +02:00
Marco 3d4fee2631 Refactor a itsy bitsy tiny bit and add rook moves. 2023-06-26 23:58:40 +02:00
Marco f79e5be008 Implement en passant and much more! 2023-06-26 00:51:20 +02:00
Marco 9793c37582 Many many changes 2023-06-25 16:11:29 +02:00
Marco 7f206b15fe Pieces are now an interface and starting to enforce rules. 2023-06-20 23:53:54 +02:00
Marco d5b8bdf630 Start detecting checks. 2023-06-14 19:46:46 +02:00
Marco c205c4dc86 Comments to not forget how to check checkmate 2023-06-14 00:59:16 +02:00
Marco 060ac8ad9e Add groundwork for checking rules. 2023-06-12 22:32:31 +02:00
Marco 7544bf0563 Refactor some of the game handler code 2023-06-08 20:20:37 +02:00
Marco 730fad9997 Change OriginPattern to correct string. Now web browsers can connect,. 2023-06-06 23:56:01 +02:00
Marco 9f4cab679c Change permitted origin to ches.sw-gross.de 2023-06-06 23:49:47 +02:00
Marco 23a02b95d9 Use RunTLS() to serve TLS. 2023-06-06 23:23:28 +02:00
Marco 41c384c7aa Remove autotls. 2023-06-06 23:15:43 +02:00
Marco 5f8342b4c5 Change port for TLS connection. 2023-06-06 23:02:46 +02:00
Marco b6bb75376d Fix waiting for websockets connection. 2023-06-06 22:58:33 +02:00
Marco e90fb7a0dc Transform communication of moves to api types. 2023-06-02 23:41:43 +02:00
Marco 78ddd4f90f Scrap 2-player waiting room and make it simple. 2023-06-02 21:14:02 +02:00
Marco aac428baab First changes to move away from central registry of all players
1. Introduce 'usher' that opens lobbies and fills it and waits for them
   to be filled
2. Add global registry of all games
2023-05-31 23:55:40 +02:00
Marco 71ca61f047 Adding comment so I won't forget my plan with this branch. 2023-05-30 23:36:22 +02:00
Marco 6cbd7d37aa Various changes
1. Make lobby a struct containing the players and a mutex used to lock
   itself
2. Wait for websocket connections to be established by both players
   before starting the game.
3. Add methods to write to and read from players
2023-05-30 22:01:20 +02:00
Marco 5b6cb566ec Change lobby handling and websocket handling. 2023-05-28 17:43:05 +02:00
Marco eb946b4267 Many changes!
1. Use maintained websocket framework
2. Introduce function that allows to register a websocket connection per
   player
2023-04-22 21:41:24 +02:00
Marco ee4841f543 Rename chessGame to Game. Remove gorilla websocket. 2023-04-22 19:23:46 +02:00
Marco e55187ee11 Fix return type for lobby functions. MAPS ARE ALREADY POINTERS. 2023-04-18 22:54:32 +02:00