Marco
d7731c08eb
We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow
2024-04-30 23:55:27 +02:00
Marco
db754f5601
Do not remove a disconnected player from the 'player' slice since that crashes the server
2024-04-23 19:29:32 +02:00
marco
732d759f84
Merge pull request 'Prevent castling in case there is no rook on the castling side' ( #8 ) from fix-castling-without-rook into master
...
Reviewed-on: #8
2024-04-16 16:20:33 +00:00
Marco
25893a5187
Prevent castling in case there is no rook on the castling side
2024-04-16 18:17:28 +02:00
marco
4153f4cc7c
Merge pull request 'Fix a bug that allowed castling even if squares were attacked' ( #3 ) from castling-through-check into master
...
Reviewed-on: #3
2024-04-09 19:55:40 +00:00
Marco
77e66aabdd
Fix a bug that allowed castling even if squares were attacked
2024-04-09 21:48:27 +02:00
Marco
24a4f19d28
Run go get -u
2024-02-18 19:18:46 +01:00
marco
0190ff99d4
Merge pull request 'checkmate-and-stalemate-check' ( #2 ) from checkmate-and-stalemate-check into master
...
Reviewed-on: #2
2024-01-17 23:07:14 +01:00
Marco
af993876fd
Introduce check if the game has ended (checkmate/stalemate)
...
Introduce checkmate check and send out 'gameEnded' message
2024-01-17 23:06:48 +01:00
Marco
946f4b632a
Run go get -u
2023-12-30 12:34:18 +01:00
Marco
a6d8f47e8a
Switch from sending moves to sending state
2023-12-25 17:52:32 +01:00
Marco
6e66d892b5
Fix double preparing the game
2023-12-25 16:30:03 +01:00
marco
4cb1aa0976
Merge pull request 'allow-reconnect' ( #1 ) from allow-reconnect into master
...
Reviewed-on: #1
2023-12-09 22:32:16 +01:00
Marco
ae3e73f711
Another step towards allowing reconnections
...
1. Implement thread-safe ringbuffer for websocket messages
This implements a ringbuffer that is used to decouple the raw websocket
connection from the messages that the game handler handles.
2. Change websocket handling
With this commit, we stop waiting for the websocket connection to be
established before the game starts.
Now, the Connection type is responsible for waiting for the websocket
connection before writing.
Some bugs are still happening:
1. The rejoining client is not told the state of the board
2. Invalid moves are not handled by the client (not sure why though)
3. The still-connected client should be told, that the opponent
disconnected. Then the client should show the passphrase again
3. Introduce method to send status of board and player
4. Reconnect works (kind of)
With the right changes in the client, the reconnect works (but only for
the first time).
WARNING:
At the moment, we will create a new player whenever connection wants to
join a private game. This will also clear all the disconnect callbacks
that we set in the player.
2023-12-09 21:00:52 +01:00
Marco
ee8180c4b7
Add .gitignore. Ignore binary mchess_server
2023-11-26 19:21:38 +01:00
Marco
14819cb641
Run go get -u
2023-11-20 01:59:19 +01:00
Marco
95002fe3c4
Backporting fix for panic-inducing bug.
2023-11-20 01:58:36 +01:00
Marco
51d959b01f
code upkeep
2023-10-12 21:03:12 +02:00
Marco
8132e9d48d
Remove empty chess_move.go
2023-09-28 21:33:17 +02:00
Marco
a550ad9cdc
Remove server.go and move type.
2023-09-24 01:18:06 +02:00
Marco
e45ca20bbe
Remove localhost when listening in debug mode
2023-09-24 01:15:52 +02:00
Marco
f504b1ba60
Update deps
2023-09-24 01:15:17 +02:00
Marco
96fe64599e
Remove unneccessary files
2023-09-24 01:12:51 +02:00
Marco
a087372bbe
Introduce debug flag.
2023-09-01 15:29:26 +02:00
Marco
72faedc000
Fix bug that did not delete the pawn taken by enPassant.
2023-08-15 00:37:18 +02:00
Marco
9fbffc61f9
Add position to websocket message.
2023-08-14 00:05:47 +02:00
Marco
ff2ec599fe
Introduce PGN helpers
...
In order to simplify special moves like en passant or castling for the
client, we want to deliver the board state after every move (and not
only start square and end square).
With PGN we can encode a chess position into a string.
This commit implies changes to logic of the pieces' shortnames. This
will break the client/server connection (at least for promotions).
2023-08-12 11:24:40 +02:00
Marco
81898d150b
Restructure special move handling.
2023-07-11 22:28:07 +02:00
Marco
a93b1a1aca
Fix nil pointer dereference.
2023-07-11 18:21:54 +02:00
Marco
a3e6ab31c3
Add more bad words.
2023-07-06 14:57:35 +02:00
Marco
9c7bdf357d
Make en passant and castling work.
2023-07-05 21:15:01 +02:00
Marco
c8407881bf
Promotions should work now.
2023-07-03 19:32:39 +02:00
Marco
b052d8e21c
Finalize playing in private lobbies.
2023-06-30 01:50:04 +02:00
Marco
4b04b3532c
Make some minor changes for private games.
2023-06-29 22:20:41 +02:00
Marco
1ea2c597be
Add mechanic for passphrases.
2023-06-28 19:51:36 +02:00
Marco
63e973a3be
Fix king moves and fix formatting.
2023-06-28 11:39:44 +02:00
Marco
2d5eacb351
Fix king moves.
2023-06-28 08:32:17 +02:00
Marco
6b4dea5145
Add king rules.
2023-06-28 08:26:11 +02:00
Marco
ca1e87fbfc
Check which color should be moving and fix knight moves.
2023-06-27 23:47:24 +02:00
Marco
f733d9bb08
many many changes again.
2023-06-27 22:32:24 +02:00
Marco
3d4fee2631
Refactor a itsy bitsy tiny bit and add rook moves.
2023-06-26 23:58:40 +02:00
Marco
f79e5be008
Implement en passant and much more!
2023-06-26 00:51:20 +02:00
Marco
9793c37582
Many many changes
2023-06-25 16:11:29 +02:00
Marco
7f206b15fe
Pieces are now an interface and starting to enforce rules.
2023-06-20 23:53:54 +02:00
Marco
d5b8bdf630
Start detecting checks.
2023-06-14 19:46:46 +02:00
Marco
c205c4dc86
Comments to not forget how to check checkmate
2023-06-14 00:59:16 +02:00
Marco
060ac8ad9e
Add groundwork for checking rules.
2023-06-12 22:32:31 +02:00
Marco
7544bf0563
Refactor some of the game handler code
2023-06-08 20:20:37 +02:00
Marco
730fad9997
Change OriginPattern to correct string. Now web browsers can connect,.
2023-06-06 23:56:01 +02:00
Marco
9f4cab679c
Change permitted origin to ches.sw-gross.de
2023-06-06 23:49:47 +02:00