Commit Graph

98 Commits

Author SHA1 Message Date
e4ad872849 introduce some simple methods to set/get a player's color 2024-05-12 15:49:27 +02:00
0f71743598 Merge pull request 'Some more changes for the new game handling api and also rate limiting' (#13) from game-handler into master
Reviewed-on: #13
2024-05-12 13:48:22 +00:00
97ad45e505 Rate limit websocket connection 2024-05-12 15:42:40 +02:00
4207a0ed72 forgot files 2024-05-12 15:37:53 +02:00
fc088a04fe More work for introducing a new game handler, also: ratelimiter 2024-05-12 15:36:30 +02:00
58002a1b38 Groundwork for handler that allows reconnecting 2024-05-11 22:57:47 +02:00
829a80d62a Merge pull request 'Replace old websocket library with gorilla's one' (#12) from introduce-gorilla-ws into master
Reviewed-on: #12
2024-05-11 17:17:50 +00:00
42dc4e5af8 go mod tidy 2024-05-11 12:05:41 +02:00
65dc2ebd24 Replace old websocket library with the gorilla one 2024-05-11 12:03:24 +02:00
d40c757776 fix bug that prevented king from moving because server thought it wanted to castling (but it was not a castling move) 2024-05-10 02:29:11 +02:00
a55a46e866 Merge pull request 'get-lobby-from-passphrase' (#11) from get-lobby-from-passphrase into master
Reviewed-on: #11
2024-05-09 20:49:24 +00:00
d7c4f28f3a Fix endpoint for getting lobby id from passphrase
Had to add several helpers (e.g. passphrase ones) to make the endpoint
for getting lobby id work.

Moved all handler functions into handler package.

Added test for getting lobby from passphrase.
2024-05-09 22:29:48 +02:00
11d6e8c98a Introduce handler to get lobby info from passphrase 2024-05-07 23:39:05 +02:00
b2ebf2cc5d Remove more words and remove duplicates 2024-05-02 12:47:18 +02:00
3b77a01dad go get -u 2024-05-01 01:15:32 +02:00
d50c4908c8 Merge pull request 'We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow' (#10) from clean-words into master
Reviewed-on: #10
2024-04-30 23:13:34 +00:00
d7731c08eb We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow 2024-04-30 23:55:27 +02:00
db754f5601 Do not remove a disconnected player from the 'player' slice since that crashes the server 2024-04-23 19:29:32 +02:00
732d759f84 Merge pull request 'Prevent castling in case there is no rook on the castling side' (#8) from fix-castling-without-rook into master
Reviewed-on: #8
2024-04-16 16:20:33 +00:00
25893a5187 Prevent castling in case there is no rook on the castling side 2024-04-16 18:17:28 +02:00
4153f4cc7c Merge pull request 'Fix a bug that allowed castling even if squares were attacked' (#3) from castling-through-check into master
Reviewed-on: #3
2024-04-09 19:55:40 +00:00
77e66aabdd Fix a bug that allowed castling even if squares were attacked 2024-04-09 21:48:27 +02:00
24a4f19d28 Run go get -u 2024-02-18 19:18:46 +01:00
0190ff99d4 Merge pull request 'checkmate-and-stalemate-check' (#2) from checkmate-and-stalemate-check into master
Reviewed-on: #2
2024-01-17 23:07:14 +01:00
af993876fd Introduce check if the game has ended (checkmate/stalemate)
Introduce checkmate check and send out 'gameEnded' message
2024-01-17 23:06:48 +01:00
946f4b632a Run go get -u 2023-12-30 12:34:18 +01:00
a6d8f47e8a Switch from sending moves to sending state 2023-12-25 17:52:32 +01:00
6e66d892b5 Fix double preparing the game 2023-12-25 16:30:03 +01:00
4cb1aa0976 Merge pull request 'allow-reconnect' (#1) from allow-reconnect into master
Reviewed-on: #1
2023-12-09 22:32:16 +01:00
ae3e73f711 Another step towards allowing reconnections
1. Implement thread-safe ringbuffer for websocket messages

This implements a ringbuffer that is used to decouple the raw websocket
connection from the messages that the game handler handles.

2. Change websocket handling

With this commit, we stop waiting for the websocket connection to be
established before the game starts.
Now, the Connection type is responsible for waiting for the websocket
connection before writing.

Some bugs are still happening:
	1. The rejoining client is not told the state of the board
	2. Invalid moves are not handled by the client (not sure why though)
	3. The still-connected client should be told, that the opponent
	   disconnected. Then the client should show the passphrase again

3. Introduce method to send status of board and player

4. Reconnect works (kind of)

With the right changes in the client, the reconnect works (but only for
the first time).

WARNING:
At the moment, we will create a new player whenever connection wants to
join a private game. This will also clear all the disconnect callbacks
that we set in the player.
2023-12-09 21:00:52 +01:00
ee8180c4b7 Add .gitignore. Ignore binary mchess_server 2023-11-26 19:21:38 +01:00
14819cb641 Run go get -u 2023-11-20 01:59:19 +01:00
95002fe3c4 Backporting fix for panic-inducing bug. 2023-11-20 01:58:36 +01:00
51d959b01f code upkeep 2023-10-12 21:03:12 +02:00
8132e9d48d Remove empty chess_move.go 2023-09-28 21:33:17 +02:00
a550ad9cdc Remove server.go and move type. 2023-09-24 01:18:06 +02:00
e45ca20bbe Remove localhost when listening in debug mode 2023-09-24 01:15:52 +02:00
f504b1ba60 Update deps 2023-09-24 01:15:17 +02:00
96fe64599e Remove unneccessary files 2023-09-24 01:12:51 +02:00
a087372bbe Introduce debug flag. 2023-09-01 15:29:26 +02:00
72faedc000 Fix bug that did not delete the pawn taken by enPassant. 2023-08-15 00:37:18 +02:00
9fbffc61f9 Add position to websocket message. 2023-08-14 00:05:47 +02:00
ff2ec599fe Introduce PGN helpers
In order to simplify special moves like en passant or castling for the
client, we want to deliver the board state after every move (and not
only start square and end square).

With PGN we can encode a chess position into a string.
This commit implies changes to logic of the pieces' shortnames. This
will break the client/server connection (at least for promotions).
2023-08-12 11:24:40 +02:00
81898d150b Restructure special move handling. 2023-07-11 22:28:07 +02:00
a93b1a1aca Fix nil pointer dereference. 2023-07-11 18:21:54 +02:00
a3e6ab31c3 Add more bad words. 2023-07-06 14:57:35 +02:00
9c7bdf357d Make en passant and castling work. 2023-07-05 21:15:01 +02:00
c8407881bf Promotions should work now. 2023-07-03 19:32:39 +02:00
b052d8e21c Finalize playing in private lobbies. 2023-06-30 01:50:04 +02:00
4b04b3532c Make some minor changes for private games. 2023-06-29 22:20:41 +02:00